PROJECT DESCRIPTION
a. Mission Statement: In one sentence, state what you wish to accomplish.
To provide students with an authentic project-based learning experience that will expose them to STEM competencies through balloons, robotics, multimedia and video production.

b. Scope of Work: Provide a project description of how the program will Excite, Engage and Educate the students with set deadlines that ensures it produces the desired results in the timeframe needed. Please be specific as to each of the 3Es.
o Excite = Inspire
o Engage = Participate
o Educate = Critical Thinking

This technology project incorporates an integration of various curriculum standards supported by resources such as balloons, NXT LEGO robotics, computers and video. The students of Nuuanu Elementary School continue to demonstrate an interest in technology. For many years, Nuuanu Elementary School was recognized nationally for its innovative program. The George Lucas Educational Foundation posted a multimedia article of the live interactive video studio project.

http://www.edutopia.org/nuuanu

The past several years, Nuuanu Elementary School started a robotics program for all students. This project engaged students in progressively challenging open-ended activities that encourage collaborative problem solving. Within the guidelines of the LEGO experience of robotics, students were challenged to construct robots, which require innovative use of materials and parts available within the Mindstorm NXT kits, followed by programming and creatively learning to control the robot through the building of computer based manipulation. Students will develop predictions based on their observations, followed up with investigations, which prove or disprove their prediction, and then gather data in order to answer related to the lesson’s task. Students will be challenged to integrate scientific, mathematical, and technological aspects of learning, along with many aspects of our GLO goals. The younger students will create models out of balloons and simpler LEGO pieces.

What is new and innovative about this project is that it will take our learning to the next level of robotics as the LEGO NXT format of robotics continue to expand technological advancements. The NXT version includes an intelligent computer-controlled LEGO brick, which has a 32-bit microprocessor. This enables the students to program their robot construction to life as rotation sensors measure its precise movements. The use of NXT Intelligent Bricks and ipads began several years ago with the assistance of other grants and our parent organization. A group of students from the technology and robotics club participated in the Hawaii First LEGO League Competition. It allowed our students to effectively work with light, sound, touch, and rotation sensors within robotics and helped these students solve real-world problems. The ipads were used for researching and displaying of LEGO construction methods. This grant will expand to school-wide participation.

2012 FLL Super Seniors Challenge


2012 JrFLL Super Seniors Challenge

 


Can FIRST® LEGO® League teams improve the quality of life for seniors by helping them continue to be independent, engaged, and connected in their communities? In the 2012 Senior Solutions Challenge, students will explore the topic of aging and how it may affect a person's ability to maintain his or her lifestyle - solving issues like getting around, keeping in touch, or staying fit. Teams will research obstacles and then suggest ways to improve the quality of life for the seniors affected. Information will be shared through the Nuuanu Television broadcast system. Teams will also integrate mathematics and science with balloon modeling and robotics construction. Students will build, test, and program an autonomous robot using LEGO MINDSTORMS® robot to solve a set of missions on an obstacle course. Throughout their experience, teams will operate under FLL's signature set of Core Values.

* We are a team.

* We do the work to find solutions with guidance from our coaches and mentors.

* We know our coaches and mentors don't have all the answers; we learn together.

* We honor the spirit of friendly competition.

* What we discover is more important than what we win.

* We share our experiences with others.

* We display Gracious Professionalism™ and Coopertition™ in everything we do.

* We have FUN!


Students will develop an understanding and explain how technology will contribute to Senior Solutions.

They will design and construct an operational NXT robotic systems that solve a set of missions on an obstacle course.

This unit will provide students the opportunity to utilize science, engineering, and math practices in authentic problem-solving activities.

They will also utilize a variety of resources and technical tools throughout the project including: balloons, computers (for research, design, data presentation and analysis, and video editing), ipads (for constructing the robots, research, design, data presentation and analysis, and video editing), LEGO robotics, and ipad video cameras.

Excite, Engage, Educate

Student engagement will be achieved during the designing, constructing, testing and improvement (scientific inquiry and engineering design process) of balloon modeling and the robotics system. They will be engaged by learning new technical skills applying digital tools to their project, and using math in authentic applications.

Students will demonstrate STEM competencies through integration of scientific, engineering, and mathematical practices.

Technology will be infused throughout the project with students using balloon modeling, LEGO robotics, various computer applications and video production.

Balloon modeling and robotics is a fun-filled field that integrates academic subjects, real life applications and workplace competencies. Kids learn math, physics, electronics, mechanics, geometry, engineering, and computer science for use in real-life applications.

The hands-on learning process required to build balloon models and robots helps students gain workplace competencies such as project management, time management, resource sharing, teamwork, problem solving, systems analysis, communication skills.

Students will demonstrate STEM competencies through integration of scientific, engineering, and mathematical practices.


Tentative Lesson Sequence and Deadlines:

Lesson Sequence

Lesson Title/Description Time Frame

1 Senior Solutions (2 weeks)
Students conduct internet research on: the topic of aging and how it may affect a person's ability to maintain his or her lifestyle - solving issues like getting around, keeping in touch, or staying fit.

2 Balloon Modeling and Robotics (6 weeks)
Students learn reactions through classroom lectures and laboratory investigations.

3 Project Planning (3 weeks)
Plan story board, skits, and rough drafts.

4 Video Production Training (3 weeks)
Students use results from research and share on broadcast

5 Computer / Multimedia / Robotics (4 weeks)
Students create multimedia / robotics projects.



Project
Senior Solutions LEGO Challenge:
The robotics/multimedia project is ideal for the Senior Solutions Challenge. Once the balloon pumps, ipads, robotics are purchased they can be reused, optimized, modified and expanded with minimal maintenance costs. Balloons are the only supply that needs to be replaced. The balloons, LEGO robotics and ipads will be used in other content areas (science math, CTE) and for a number of other applications including STEM related project-based class and field work. The system would provide many guided and independent inquiry opportunities for students in the future. They could also be expanded to other schools and the outside community.


C. Needs Assessment:
The Roosevelt Complex Area plans to integrate STEM education with video production and robotics. Throughout the complex, there is curriculum integration supported by technology. The HSA scores needs to be improved every year.
By providing engaging, real world experiences that build student skills and interest we plan to reach high poverty, under-represented minorities (including women and Pacific Islanders) to help fill the growing demand for STEM-related jobs. Another goal of the project is to contribute to a 5% increase student’s meeting proficiency on the math and science HSA scores.

D. Learning Standards
Science Standards:

Standard 1: The Scientific Process: SCIENTIFIC INVESTIGATION: Discover, invent, and investigate using the skills necessary to engage in the scientific process
SC.BS.1.1-1.9 &endash; Scientific Inquiry
Standard 2: The Scientific Process: NATURE OF SCIENCE: Understand that science, technology, and society are interrelated
Standard 7: Physical, Earth, and Space Sciences: FORCE AND MOTION: Understand the relationship between force, mass, and motion of objects; and know the major natural forces: gravitational, electric, and magnetic

Math Standards:
S.IC.5 Use data from a randomized experiment to compare two treatments; use simulations to decide if differences between parameters are significant.
S.IC.6 Evaluate reports based on data.
Standard 13: Data Analysis, Statistics, and Probability: DATA ANALYSIS: Develop and evaluate inferences, predictions, and arguments that are based on data
Standard 5: Geometry and Spatial Sense: PROPERTIES AND RELATIONSHIPS: Analyze properties of objects and relationships among the properties
Standard 6: Geometry and Spatial Sense: TRANSFORMATIONS AND SYMMETRY: Use transformations and symmetry to analyze mathematical situations
Standard 7: Geometry and Spatial Sense: VISUAL AND SPATIAL SENSE: Use visualization and spatial reasoning to solve problems both within and outside of mathematics

Fine Arts
Standard 3: DRAMA AND THEATRE: Understand and apply the skills of acting, design, and technical theatre and understand the role of drama in various cultures throughout history

Standard 1: VISUAL ARTS: Understand and apply art materials, techniques, and processes in the creation of works of art and understand how the visual arts communicate a variety of ideas, feelings, and experiences

CTE Standards:
Standard 1: TECHNOLOGICAL DESIGN: Design, modify, and apply technology to effectively and efficiently solve problems
Standard 2: CAREER PLANNING: Explore and understand educational and career options in order to develop and implement personal, educational, and career goals.
GLOs 1, 2, 3, 4, 5, and 6

Student Assessments:
Pre- and Post Quiz/Survey focused on:
Senior solutions and lifestyle
Interest in Science and Engineering
Math Process Skills
Performance Assessment
- Design geometric shapes with balloons
- Design of Robotics System
- Construction of Operational Robotics System
- Create a skit and/or digital presentation on “Senior Solutions”
- Designing video and multimedia projects and communicating findings orally and written
- School website will share with the community the progress of the students
E. Collaboration:

The proposed budget items will be used to support project activities by allowing more students to participate in the technology program.

Collaboration will take place at various levels for this project.
Initial start-up funding were received from sources:
a. Parent Organization: Aikane O’ Nuuanu:
Video Studio system, ipads, laptop computers: $20,000
b. Grants:
1) TANF (The Federal Temporary Assistance for Needy Families (TANF) ) grant that follows these guidelines:
http://www.acf.hhs.gov/programs/ofa/resources/funding_guide.htm
One of the requirements is having an afterschool robotics program with these kits.

2) ROC FLL Grant: $1000
http://www.hawaiiroc.org/first-lego-league

3) ROC Jr. FLL Grant: $1000
http://www.hawaiiroc.org/first-lego-league

4) 3M - 3M Ingenuity Grant: LEGO Robotics: $3,500
http://multimedia.3m.com/mws/mediawebserver?mwsId=66666UuZjcFSLXTtOXM64XTyEVuQEcuZgVs6EVs6E666666--&fn=2011%20Ingenuity%20Grants.pdf

5) Hawaii State Federal Credit Union's Helping Hands Grant Program: $500

c. Complex Schools Articulation: Roosevelt High School Robotics program

d. Nuuanu Elementary School Technology funding

The first level of collaboration will be among students within the same grade level. The curriculum will be across content areas and will include science, math, engineering and CTE input.
The next level of collaboration will be between various grade levels. Students will communicate results using appropriate technological tools, such as multimedia projects and video production.
The third level of collaboration will be between complex area schools. Students will communicate results with other schools using appropriate technological tools, such as the school website. Another form of interschool collaboration will involve cross-age tutoring. For example, experienced upper level students could lead projects and provide training, instruction and assistance to elementary students.
The fourth level of collaboration we will strive for is regional and state outreach. Students will participate in regional competitions.